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GM Commands

GM commands can be entered mainly in two ways: directly into the world console window or in-game via the chat console. In the world console, the leading dot (.) is optional, but in-game, all commands must start with a leading dot.

Note: Some commands require selecting a player or creature. These commands cannot be used in the world console.

Security Levels:

  • 0: Player
  • 1: Moderator
  • 2: Game Master
  • 3: Administrator
  • 4: Console

Miscellaneous Commands

CommandSecuritySyntaxDescription
commands0.commandsDisplay a list of available commands for your account level.
dismount0.dismountDismount you, if you are mounted.
help0.help [$command]Display usage instructions for the given $command. If no $command provided show list available commands.
save0.saveSaves your character.
appear1.appear [$charactername]Teleport to the given character. Either specify the character name or click on the character’s portrait,e.g. when you are in a group. Character can be offline.
gps1`.gps [$name$shift-link]`
mailbox1.mailboxShow your mailbox content.
opendoor1.opendoor [$range]Opens the nearest door within the range provided (default 5.0yd)
settings1.settings $subcommandType .setting to see the list of all available commands.
settings announcer1.settings announcer <type> <on/off>.Disables receiving announcements. Valid announcement types are: ‘autobroadcast’, ‘arena’ and ‘bg’
whispers1.whispers on/offEnable/disable accepting whispers by GM from players. By default use trinityd.conf setting.
announce2.announce $MessageToBroadcastSend a global message to all players online in chat log.
combatstop2.combatstop [$playername]Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
cooldown2.cooldown [#spell_id]Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
commentator2.commentator [on/off]Enable or Disable in game Commentator tag or show current state if on/off not provided.
damage2.damage $damage_amount [$school [$spellid]]Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
die2.dieKill the selected player. If no player is selected, it will kill you.
freeze2.freeze (#player)”Freezes” #player and disables his chat. When using this without #name it will freeze your target.
kick2.kick [$charactername] [$reason]Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is “No Reason”.
levelup2.levelup [$playername] [#numberoflevels]Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
maxskill2.maxskillSets all skills of the targeted player to their maximum values for its current level.
mute2.mute [$playerName] $mutetime [$reason]Disible chat messaging for any character from account of character $playerName (or currently selected) at $mutetime time. Player can be offline. $mutetime: use a timestring like “1d15h33s”.
mutehistory2.mutehistory $accountName. Shows mute history for an account.
nameannounce2.nameannounce $announcement.Send an announcement to all online players, displaying the name of the sender.
neargrave2`.neargrave [alliancehorde]`
notify2.notify $MessageToBroadcastSend a global message to all players online in screen.
pinfo2.pinfo [$player_name/#GUID]Output account information and guild information for selected player or player find by $player_name or #GUID.
playall2.playall #soundidPlayer a sound to whole server.
possess2.possessPossesses indefinitely the selected creature.
recall2.recall [$playername]Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
respawn2.respawnRespawn the selected unit without waiting respawn time expiration.
respawn all2.respawn allRespawn all nearest creatures and GO without waiting respawn time expiration.
revive2.reviveRevive the selected player. If no player is selected, it will revive you.
saveall2.saveallSave all characters in game.
setskill2.setskill #skill #level [#max]Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
showarea2.showarea #areaidReveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
string2.string #id [#locale]
summon2.summon [$charactername]Teleport the given character to you. Character can be offline.
unfreeze2.unfreeze (#player)”Unfreezes” #player and enables his chat again. When using this without #name it will unfreeze your target.
unlearn2.unlearn #spell [all]Unlearn for selected player a spell #spell. If ‘all’ provided then all ranks unlearned.
unmute2.unmute [$playerName]Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.
unpossess2.unpossessIf you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.
unstuck2.unstuck $playername [inn/graveyard/startzone]Teleports specified player to specified location. Default location is player’s current hearth location.
bindsight3.bindsightBinds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.
cometome3.cometome $parameterMake selected creature come to your current location (new position not saved to DB).
dev3.dev [on/off]Enable or Disable in game Dev tag or show current state if on/off not provided.
distance3.distanceDisplay the distance from your character to the selected creature.
flusharenapoints3.flusharenapointsUse it to distribute arena points based on arena team ratings, and start a new week.
hidearea3.hidearea #areaidHide the area of #areaid to the selected character. If no character is selected, hide this area to you.
linkgrave3`.linkgrave #graveyard_id [alliancehorde]`
movegens3.movegensShow movement generators stack for selected creature or player.
pdump3.pdump $subcommandType .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands
pdump load3.pdump load $filename $account [$newname] [$newguid]Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
pdump write3.pdump write $filename $playerNameOrGUIDWrite character dump with name/guid $playerNameOrGUID to file $filename.
skirmish3.skirmish [arena] [XvX] [Nick1] [Nick2] ... [NickN][arena] can be “all” or comma-separated list of possible arenas (NA, BE, RL, DS, RV). [XvX] can be 1v1, 2v2, 3v3, 5v5. After [XvX] specify enough nicknames for that mode.
unbindsight3.unbindsightRemoves bound vision. Cannot be used while currently possessing a target.
wchange3.wchange #weathertype #statusSet current weather to #weathertype with an intensity of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.

Account Commands

CommandSecuritySyntaxDescription
account0.accountDisplay the access level of your account.
account password0.account password $old_password $new_password $new_passwordChange your account password.
account 2fa setup0.account 2fa setupSetup 2fa authentication. Use .account 2fa setup 1 to receive token. Apply token to authenticator app (case sensitive). Use the pin from app with .account 2fa setup PIN to confirm setup.
account 2fa remove0.account 2fa removeRemove 2fa authentication.
account lock0.account lock [on/off]Locks or unlocks the account to the current IP address.
account lock country0.account lock country [on/off]Allow login from account only from current used Country or remove this requirement.
account addon1.account addon #addonSet expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.
account set addon2.account set addon [$account] #addonSet user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.
account set2.account set $subcommandType .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands
account create4.account create <user> <pass>Creates a new account with the specified credentials.
account delete4.account delete <user>Deletes the specified account and all associated characters.
account set gmlevel4.account set gmlevel [$account] #level [#realmid]Set the security level for targeted player (can’t be used at self) or for account $name to a level of #level on the realm #realmID. #level may range from 0 to 3. #reamID may be -1 for all realms.
account set password4.account set password $account $password $passwordSet password for account.
account onlinelist4.account onlinelistDisplays a list of online accounts.

Achievement Commands

CommandSecuritySyntaxDescription
achievement2.achievement $subcommandType .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands
achievement add2.achievement add $achievementAdd an achievement to the targeted player. $achievement: can be either achievement id or achievement link
achievement checkall3.achievement checkallCheck all achievement criteria of the selected player.

AddItem Commands

CommandSecuritySyntaxDescription
additem2.additem Optional(playerName/playerGUID) #itemID/[#itemName]/#itemLink #itemCountAdds the specified item to you, the selected character or the specifed character name/GUID. If #itemCount is negative, you will remove #itemID.
additem set2.additemset #itemsetidAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.

Arena Commands

CommandSecuritySyntaxDescription
arena info2.arena info #TeamIDA command that show info about arena team
arena lookup2.arena lookup $nameA command that give a list of arenateam with the given $name
arena captain3.arena captain #TeamID $nameA command to set new captain to the team $name must be in the team
arena create3.arena create $name "arena name" #typeA command to create a new Arena-team in game. #type = [2/3/5]
arena disband3.arena disband #TeamIDA command to disband Arena-team in game.
arena rename3.arena rename "oldname" "newname"A command to rename Arena-team name.
arena season deleteteams3.arena season deleteteamsDeletes ALL arena teams.
arena season reward3.arena season reward $bracketsBuilds a ladder by combining team brackets and provides rewards from the arena_season_reward table. Example usage: # Combine all brackets, build a ladder, and distribute rewards among them .arena season reward all # Build ladders separately for 2v2, 3v3, and 5v5 brackets so each bracket receives its own rewards .arena season reward 2 .arena season reward 3 .arena season reward 5 # Combine 2v2 and 3v3 brackets and distribute rewards .arena season reward 2,3
arena season set state3.arena season set state $stateChanges the state for the current season. Available states: 0 - disabled. Players can’t queue for the arena. 1 - in progress. Players can use arena-related functionality.
arena season start3.arena season start $season_idStarts a new arena season, places the correct vendors, and sets the new season state to IN PROGRESS.

Aura Commands

CommandSecuritySyntaxDescription
aura2.aura #spellidAdd the aura from spell #spellid to the selected Unit.
aura stack2.aurastack #spellid #stacksModify #stacks of an already applied #spellid to the selected Unit.
unaura2.unaura #spellidRemove aura due to spell #spellid from the selected Unit.

Bags Commands

CommandSecuritySyntaxDescription
bags2.bags $subcommandType .bags to see the list of possible subcommands or .help bags $subcommand to see info on subcommands
bags clear2.bags clear $itemQualityClear from players’ bags all items including and below $itemQuality (or all items if used .bags clear all).

Ban Commands

CommandSecuritySyntaxDescription
ban2 .ban $subcommandType .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands
ban ip2.ban ip $Ip $bantime $reasonBan IP. $bantime: negative value leads to permban, otherwise use a timestring like 4d20h3s.
ban account2.ban account $account_name $bantime $reasonBan account and kick the player if ingame on any character. $bantime: negative value leads to permban, otherwise use a timestring like 4d20h3s.
ban playeraccount2.ban playeraccount $character_name $bantime $reasonBan an account based on the character’s name and kick that character if ingame. $bantime: negative value leads to permban, otherwise use a timestring like 4d20h3s.
ban character2.ban character $character_name $bantime $reasonBan character and kick that character if ingame. $bantime: negative value leads to permban, otherwise use a timestring like 4d20h3s.
baninfo2 .baninfo $subcommandType .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands
baninfo ip2.baninfo ip $ipWatch full information about a specific ban.
baninfo account2.baninfo account $accountidWatch full information about a specific ban.
baninfo character2.baninfo character $characternameWatch full information about a specific ban.
banlist2 .banlist $subcommandType .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands
banlist ip2.banlist ip [$Ip]Searches the banlist for a IP pattern or show full list of IP bans.
banlist account2.banlist account [$Name]Searches the banlist for a account name pattern or show full list account bans.
banlist character2.banlist character $NameSearches the banlist for a character name pattern. Pattern required.

Unban Commands

CommandSecuritySyntaxDescription
unban3.unban account $NameType .unban to see the list of possible subcommands or .help unban $subcommand to see info on subcommands
unban ip3.unban ip $IpUnban accounts for IP pattern.
unban account3.unban account $NameUnban accounts for account name pattern.
unban playeraccount3.unban playeraccount $characterNameUnban the account that owns the character having the designated character name.
unban character3.unban character $NameUnban accounts for character name pattern.

BF Commands

CommandSecuritySyntaxDescription
bf enable3.bf enable #battleid
bf start3.bf start #battleid
bf stop3.bf stop #battleid
bf switch3.bf switch #battleid
bf timer3.bf timer #battleid #timer#timer: use a timestring like “1h15m30s”.

Cache Commands

CommandSecuritySyntaxDescription
cache1Character data cached during start up.Type .cache to see a list of subcommands or .help $subcommand to see info on subcommands.
cache info1.cache info $playerNameDisplays cached data for the selected character.
cache refresh1.cache refresh $playerNameDeletes the current cache and refreshes it with updated data.
cache delete3.cache delete $playerNameDeletes the cached data for the selected character. Use for debugging only!

Cast Commands

CommandSecuritySyntaxDescription
cast2.cast #spellid [triggered]Cast #spellid to selected target. If no target selected cast to self. If ‘triggered’ or part provided then spell cast with triggered flag.
cast back2.cast back #spellid [triggered]Selected target will cast #spellid to your character. If ‘triggered’ or part provided then spell cast with triggered flag.
cast dest2.cast dest #spellid #x #y #z [triggered]Selected target will cast #spellid at provided destination. If ‘triggered’ or part provided then spell cast with triggered flag.
cast dist2.cast dist #spellid [#dist [triggered]]You will cast spell to point at distance #dist. If ‘triggered’ or part provided then spell cast with triggered flag. Not all spells can be cast as area spells.
cast self2.cast self #spellid [triggered]Cast #spellid by target at target itself. If ‘triggered’ or part provided then spell cast with triggered flag.
cast target2.cast target #spellid [triggered]Selected target will cast #spellid to his victim. If ‘triggered’ or part provided then spell cast with triggered flag.

Character Commands

CommandSecuritySyntaxDescription
character2character $subcommandType .character to see a list of possible subcommands or .help character $subcommand to see info on the subcommand.
character level2.character level [$playername] [#level]Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
character rename2.character rename [$name] [reserveName] [$newName]Mark selected in game or by $name in command character for rename at next login. If [reserveName] is 1 then the player’s current name is added to the list of reserved names. If [newName] then the player will be forced rename.
character titles2.character titles [$player_name]Show known titles list for selected player or player find by $player_name.
character reputation2.character reputation [$player_name]Show reputation information for selected player or player find by $player_name.
character check bag2`.character check bag [$target_player]
character check bank2.character check bankShow your bank inventory.
character changefaction2.character changefaction $nameChange character faction.
character check profession2.character check profession [$target_player]Show known professions list for selected player
character changerace2.character changerace $nameChange character race.
character customize2.character customize [$name]Mark selected in game or by $name in command character for customize at next login.
character changeaccount3.character changeaccount $NewAccountName $Name.Moves the specified character to the provided account. Kicks the player if the character is online.
character deleted restore3`.character deleted restore #guid$name [$newname] [#new account]`
character deleted list3`.character deleted list [#guid$name]`
#bagSlot 1 - 4`
character deleted delete4`.character deleted delete #guid$name`
character deleted purge4.character deleted purge [#keepDays]Completely removes all characters from the database that where deleted more than #keepDays ago. If #keepDays not provided the used value from worldserver.conf option ‘CharDelete.KeepDays’. If ‘CharDelete.KeepDays’ option is disabled (set to value 0) then this command can’t be used without the specifying #keepDays parameter.
character erase4.character erase $nameDelete character $name. Character finally deleted in case any deleting options.

Cheat Commands

CommandSecuritySyntaxDescription
cheat2.cheat $subcommandType .cheat to see the list of possible subcommands or .help cheat $subcommand to see info on subcommands
cheat casttime2.cheat casttime [on/off]Remove spells’ casting time.
cheat cooldown2.cheat cooldown [on/off]Disable spells’ cooldowns.
cheat explore2.cheat explore #flagReveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
cheat god2.cheat god [on/off]Turn the user invulnerable.
cheat power2.cheat power [on/off]Remove spells’ cost (mana, energy, rage…).
cheat taxi2.cheat taxi on/offTemporary grant access to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you. Visited taxi nodes are still accessible after removing access.
cheat waterwalk2.cheat waterwalk on/offAllow to walk on water (self or selected character).

Debug Commands

CommandSecuritySyntaxDescription
debug play1.debug play $subcommandType .debug play to see the list of possible subcommands or .help debug play $subcommand to see info on subcommands.
debug play cinematic1.debug play cinematic #cinematicidPlay cinematic #cinematicid for you. You stay at place while your mind fly.
debug play sound1.debug play sound #soundidPlay sound with #soundid. Sound will be play only for you. Other players do not hear this. Warning: client may have more 5000 sounds…
debug play movie1.debug play movie #movieidPlay movie #movieid for you.
debug hostile1.debug hostileReturns the hostile reference list of a given player.
debug2.debug $subcommandType .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands
debug anim3TODO
debug areatriggers3.debug areatriggersToggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger
debug arena3.debug arenaToggle debug mode for arenas. In debug mode GM can start arena with single player.
debug bg3.debug bgToggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.
debug cooldown3.debug cooldown #spellID #cooldownTime #itemIDApply a cooldown of the given duration (in milliseconds) for the given spell and item ID.
debug dummy3.debug dummy <???>Catch-all debug command. Does nothing by default. If you want it to do things for testing, add the things to its script in cs_debug.cpp.
debug entervehicle3.debug entervehicle #entry #seatIDEnter the targeted or given vehicle ID in the given seat.
debug getitemstate3.debug getitemstate #itemState [unchanged/changed/new/removed/queue/check_all]Returns all items in a given player’s inventory with a given item state.
debug getitemvalue3.debug getitemvalue #GUID #indexReturns the value of the given index for the given item GUID.
debug getvalue3.debug getvalue #index #isIntReturns either an integer or float value at a given index of your target.
debug itemexpire3.debug itemexpire #GUIDDestroy an item with the given GUID.
debug lfg3.debug lfgToggle debug mode for lfg. In debug mode GM can start lfg queue with one player.
debug lootrecipient3.debug lootrecipientReturns the loot recipient of the targeted creature.
debug los3.debug losReturns line of sight status between you and your target.
debug Mod32Value3.debug Mod32Value #field #valueAdd #value to field #field of your character.
debug moveflags3.debug moveflags [$newMoveFlags [$newMoveFlags2]]No params given will output the current moveflags of the target
debug objectcount3.debug objectcount <optional map id> Shows the number of Creatures and GameObjects for the specified map id or for all maps if none is specified
debug play music3.debug play music <musicId>Play music with <musicId>. Music will be played only for you. Other players will not hear this.
debug play visual3.debug play visual #visualidPlay spell visual with #visualid. #visualid refers to the ID from SpellVisualKit.dbc
debug send3.debug send $subcommandType .debug send to see the list of possible subcommands or .help debug send $subcommand to see info on subcommands.
debug send buyerror3.debug send buyerror #errorSends the given buy error result.
debug send channelnotify3.debug send channelnotify #typeSends a channel notify message of the given type.
debug send chatmessage3.debug send chatmessage #typeSends a chat message of the given type.
debug send equiperror3.debug send equiperror #errorSends the given equip error result.
debug send largepacket3.debug send largepacketSends a system message of 128 kilobytes.
debug send opcode3.debug send opcodeSends opcodes contained in “opcode.txt”.
debug send qinvalidmsg3.debug send qinvalidmsg #errorSends the given quest error result.
debug send qpartymsg3.debug send qpartymsg #messageSends the given party quest share message.
debug send sellerror3.debug send sellerror #errorSends the given sell error result.
debug send setphaseshift3.debug send setphaseshift #phaseShiftSends a phase shift message with the given phase shift value.
debug send spellfail3.debug send spellfail #result #failArgument1 #failArgument2Sends a spell failure message with the given result and argument values.
debug setaurastate3.debug setaurastate #state #applySets the selected units aura state using the given apply value.
debug setbit3.debug setbit #index #bitSets the unsigned 32-bit integer value of the target at the given index to the given bit.
debug setitemvalue3.debug setitemvalue #GUID #index #valueSets the value of the given index for the given item GUID to the given value.
debug setvalue3.debug setvalue #index #valueSets the unsigned 32-bit integer or float value of the target at the given index to the given value.
debug setvid3.debug setvid #IDCurrently disabled. Sets the given target’s vehicle ID to the given value.
debug spawnvehicle3.debug spawnvehicle #entry #IDCreates a vehicle with the given ID.
debug threat3.debug threatReturns the threat list of a given creature.
debug update3.debug update #index #valueSets the unsigned 32-bit integer value of the target at the given index to the given bit.
debug uws3.debug uws #variable #valueSends a worldstate update for the given variable to the given value.

Deserter Commands

CommandSecuritySyntaxDescription
deserter bg add3.deserter bg add $playerName <$time>Adds the bg deserter debuff to a player or your target with $time. Optional $time: use a timestring like “1h15m30s”.Default: 15m
deserter bg remove3.deserter bg remove $playerNameRemoves the bg deserter debuff from a player or your target.
deserter bg remove all3.deserter bg remove all <$maxDuration>Removes the bg deserter debuff from all online and offline players. Optional $maxDuration sets the maximum duration to be removed. Use a timestring like “1h45m”. “-1” for any duration. Default: 15m
deserter instance add3.deserter instance add $playerName <$time>Adds the instance deserter debuff to a player or your target with $time. Optional $time: use a timestring like “1h15m30s”. Default: 30m
deserter instance remove3.deserter instance remove $playerNameRemoves the instance deserter debuff from a player or your target.
deserter instance remove all3.deserter instance remove all <$maxDuration>Removes the instance deserter debuff from all online and offline players. Optional $maxDuration sets the maximum duration to be removed. Use a timestring like “1h45m”. “-1” for any duration. Default: 30m

Disable Commands

CommandSecuritySyntaxDescription
disable add battleground3.disable add battleground $entry $flag $comment
disable add map3.disable add map $entry $flag $comment
disable add outdoorpvp3.disable add outdoorpvp $entry $flag $comment
disable add quest3.disable add quest $entry $flag $comment
disable add spell3.disable add spell $entry $flag $comment
disable add vmap3.disable add vmap $entry $flag $comment
disable remove battleground3.disable remove battleground $entry
disable remove map3.disable remove map $entry
disable remove outdoorpvp3.disable remove outdoorpvp $entry
disable remove quest3.disable remove quest $entry
disable remove spell3.disable remove spell $entry
disable remove vmap3.disable remove vmap $entry

Event Commands

CommandSecuritySyntaxDescription
event2.event #event_idShow details about event with #event_id.
event activelist2.event activelistShow list of currently active events.
event start2.event start #event_idStart event #event_id. Set start time for event to current moment (change not saved in DB).
event stop2.event stop #event_idStop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).

Gear Commands

CommandSecuritySyntaxDescription
gear stats0.gear stats
gear repair2.gear repairRepair all selected player’s items.

GM Commands

CommandSecuritySyntaxDescription
gm ingame0.gm ingameDisplay a list of available in game Game Masters.
gm1.gm [on/off]Enable or Disable in game GM MODE or show current state of on/off not provided.
gm chat2.gm chat [on/off]Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.
gm fly2.gm fly [on/off]Enable/disable gm fly mode.
gm visible2.gm visible on/offOutput current visibility state or make GM visible(on) and invisible(off) for other players.
gmannounce2.gmannounce $announcementSend an announcement to online Gamemasters.
gmnameannounce2.gmnameannounce $announcement.Send an announcement to all online GM’s, displaying the name of the sender.
gmnotify2.gmnotify $notificationDisplays a notification on the screen of all online GM’s.
gm list3.gm listDisplay a list of all Game Masters accounts and security levels.

GO Commands

CommandSecuritySyntaxDescription
go1.go $subcommandType .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands
go creature1.go creature #creature_guidTeleport your character to creature with guid #creature_guid. .gocreature #creature_name Teleport your character to creature with this name. .gocreature id #creature_id Teleport your character to a creature that was spawned from the template with this entry. If more than one creature is found, then you are teleported to the first that is found inside the database.
go creature id1.go creature id #creature_entryTeleports you to the given creature entry. If more than one creature is found, then you are teleported to the first that is found inside the database.
go creature name1.go creature name #nameTeleports you to the first spawn for the given creature name. If more than one creature is found, then you are teleported to the first that is found inside the database.
go graveyard1.go graveyard #graveyardIdTeleport to graveyard with the graveyardId specified.
go grid1.go grid #gridX #gridY [#mapId]Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
go quest1.go quest <starter/ender> <quest>.Teleports you to the quest starter/ender creature or object.
go taxinode1.go taxinode #taxinodeTeleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart
go ticket2.go ticket #ticketidTeleports the user to the location where $ticketid was created.
go trigger1.go trigger #trigger_idTeleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.
go xyz1Syntax: .go xyz #x #y [#z [#mapid [#orientation]]]Teleport player to point with (#x,#y,#z) coordinates at map #mapid with orientation #orientation. If #z is not provided, ground/water level will be used. If #mapid is not provided, the current map will be used. If #orientation is not provided, the current orientation will be used. Non-numbers are allowed and will be ignored.
go zonexy1.go zonexy #x #y [#zone]Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart

GObject Commands

CommandSecuritySyntaxDescription
gobject info1.gobject info [$object_entry]Query Gameobject information for selected gameobject or given entry.
gobject respawn1.gobject respawn #guid./nRespawns the target gameobject.
gobject near1.gobject near [#distance]Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
gobject target1.gobject target [#go_id/#go_name_part]Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
gobject2.gobject $subcommandType .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands
gobject activate2.gobject activate #guidActivates an object like a door or a button.
gobject add temp2Adds a temporary gameobject that is not saved to DB.
gobject add3.gobject add #id <spawntimeSecs>Add a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional. Note: this is a copy of .gameobject.
gobject delete3.gobject delete #go_guidDelete gameobject with guid #go_guid.
gobject move3.gobject move #goguid [#x #y #z]Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
gobject set3.gobject set $subcommandType .gobject set to see the list of possible subcommands or .help gobject set $subcommand to see info on subcommands.
gobject set phase3.gobject set phase #guid #phasemaskGameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.
gobject set state3.gobject set state #GUIDLow, #objectType, #objectStateSets the byte value or sends a custom animation for a given gameobject GUID.
gobject turn3.gobject turn #goguidSet for gameobject #goguid orientation same as current character orientation.

Group Commands

CommandSecuritySyntaxDescription
group2.group $subcommandType .group to see the list of possible subcommands or .help group $subcommand to see info on subcommands
group disband2.group disband [$characterName]Disbands the given character’s group.
group join2.group join $AnyCharacterNameFromGroup [$CharacterName]Adds to group of player $AnyCharacterNameFromGroup player $CharacterName (or selected).
group leader2.group leader [$characterName]Sets the given character as his group’s leader.
group list2.group list [$CharacterName]Lists all the members of the group/party the player is in.
group remove2.group remove [$characterName]Removes the given character from his group.
groupsummon2.groupsummon [$charactername]Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.

Guild Commands

CommandSecuritySyntaxDescription
guid2.guidDisplay the GUID for the selected character.
guild2.guild $subcommandType .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands
guild create2.guild create [$GuildLeaderName] "$GuildName"Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.
guild delete2.guild delete "$GuildName"Delete guild $GuildName. Guild name must in quotes.
guild info2Shows information about the target's guild or a given Guild Id or Name.
guild invite2.guild invite [$CharacterName] "$GuildName"Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.
guild rank2.guild rank [$CharacterName] #RankSet for player $CharacterName (or selected) rank #Rank in a guild.
guild uninvite2.guild uninvite [$CharacterName]Remove player $CharacterName (or selected) from a guild.
guild rename3.guild rename "$GuildName" "$NewGuildName"Rename a guild named $GuildName with $NewGuildName. Guild name and new guild name must in quotes.

Honor Commands

CommandSecuritySyntaxDescription
honor2.honor $subcommandType .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands
honor add2.honor add $amountAdd a certain amount of honor (gained today) to the selected player.
honor add kill2.honor add killAdd the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)
honor update2.honor updateForce the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player.

Instance Commands

CommandSecuritySyntaxDescription
instance1.instance $subcommandType .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands
instance getbossstate1.instance getbossstate [$Name]Displays the state for every available encounter. If no character name is provided, the current map will be used as target.
instance listbinds1.instance listbindsLists the binds of the selected player.
instance setbossstate2.instance setbossstate $bossId $encounterState [$Name]Sets the EncounterState for the given boss id to a new value. EncounterStates range from 0 to 5. If no character name is provided, the current map will be used as target.
instance unbind2.instance unbind <mapid/all> [difficulty]Clear all/some of player’s binds
instance savedata3.instance savedataSave the InstanceData for the current player’s map to the DB.

Inventory/Item Commands

CommandSecuritySyntaxDescription
inventory1.inventory $subcommandType .inventory to see the list of possible subcommands or .help inventory $subcommand to see info on subcommands
inventory count1.inventory count $playerName or $plaerGuidCount free slots in bags divided into different bag types.
item move2.itemmove #sourceslotid #destinationslotidMove an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented
item restore2.item restore [#recoveryItemId] [#playername]Restore an disposed item for the specified player. Get recoveryId from “.item restore list” command.
item restore list2.item restore list [#playername]See restorable items for the specified player.
item refund3.item refund <name> <item> <extendedCost>Removes the item and restores honor/arena/items according to extended cost.

Learn Commands

CommandSecuritySyntaxDescription
player learn2.player learn #playername #spell [all].
player unlearn2.player unlearn #playername #spell [all].
learn2.learn #spell [all]Selected character learn a spell of id #spell. If ‘all’ provided then all ranks learned.
learn all2.learn all $subcommandType .learn all to see the list of possible subcommands or .help learn all $subcommand to see info on subcommands.
learn all crafts2.learn craftsLearn all professions and recipes.
learn all default2.learn all default [$playername]Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
learn all gm2.learn all gmLearn all default spells for Game Masters.
learn all lang2.learn all langLearn all languages
learn all my2.learn all my $subcommandType .learn all my to see the list of possible subcommands or .help learn all my $subcommand to see info on subcommands.
learn all my class2.learn all my classLearn all spells and talents available for his class.
learn all my pettalents2.learn all my pettalentsLearn all talents for your pet available for his creature type (only for hunter pets).
learn all my spells2.learn all my spellsLearn all spells (except talents and spells with first rank learned as talent) available for his class.
learn all my talents2.learn all my talentsLearn all talents (and spells with first rank learned as talent) available for his class.
learn all recipes2.learn all recipes [$profession]Learns all recipes of specified profession and sets skill level to max. Example: .learn all recipes enchanting

LFG Commands

CommandSecuritySyntaxDescription
lfg1.lfg $subcommandType .lfg to see the list of possible subcommands or .help lfg $subcommand to see info on subcommands.
lfg group1.lfg groupShows information about all players in the group (state, roles, comment, dungeons selected).
lfg player1.lfg playerShows information about player (state, roles, comment, dungeons selected).
lfg queue1.lfg queueShows info about current lfg queues.
lfg options2.lfg options [new value]Shows current lfg options. New value is set if extra param is present.
lfg clean3.flg cleanCleans current queue, only for debugging purposes.

List Commands

CommandSecuritySyntaxDescription
list1.list $subcommandType .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands
list auras1.list aurasList auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.
list creature1.list creature #creature_id [#max_count]Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
list item1.list item #item_id [#max_count]Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
list object1[DEPRECATED]: use ".list gobject" instead.Syntax: .go object #object_guid Teleport your character to gameobject with guid #object_guid

Lookup Commands

CommandSecuritySyntaxDescription
lookup1.lookup $subcommandType .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands
lookup area1.lookup area $namepartLooks up an area by $namepart, and returns all matches with their area ID’s.
lookup creature1.lookup creature $namepartLooks up a creature by $namepart, and returns all matches with their creature ID’s.
lookup event1.lookup event $nameAttempts to find the ID of the event with the provided $name.
lookup faction1.lookup faction $nameAttempts to find the ID of the faction with the provided $name.
lookup gobject1.lookup object $objnameLooks up an gameobject by $objname, and returns all matches with their Gameobject ID’s.
lookup item1.lookup item $itemnameLooks up an item by $itemname, and returns all matches with their Item ID’s.
lookup item set1.lookup itemset $itemnameLooks up an item set by $itemname, and returns all matches with their Item set ID’s.
lookup map1.lookup map $namepartLooks up a map by $namepart, and returns all matches with their map ID’s.
lookup object1[DEPRECATED]: use ".lookup gobject" instead.Syntax: .go object #object_guid Teleport your character to gameobject with guid #object_guid
lookup quest1.lookup quest $namepartLooks up a quest by $namepart, and returns all matches with their quest ID’s.
lookup skill1.lookup skill $$namepartLooks up a skill by $namepart, and returns all matches with their skill ID’s.
lookup spell1.lookup spell $namepartLooks up a spell by $namepart, and returns all matches with their spell ID’s.
lookup spell id1.lookup spell id #spellidLooks up a spell by #spellid, and returns the match with its spell name.
lookup taxinode1.lookup taxinode $substringSearch and output all taxinodes with provide $substring in name.
lookup teleport1.lookup teleport $substringSearch and output all .teleport command locations with provide $substring in name.
lookup title1.lookup title $$namepartLooks up a title by $namepart, and returns all matches with their title ID’s and index’s.
lookup player2.lookup player $subcommandType .lookup player to see the list of possible subcommands or .help lookup player $subcommand to see info on subcommands.
lookup player account2.lookup player account $account ($limit)Searchs players, which account username is $account with optional parametr $limit of results.
lookup player email2.lookup player email $email ($limit)Searchs players, which account email is $email with optional parametr $limit of results.
lookup player ip2.lookup player ip $ip ($limit)Searchs players, which account ast_ip is $ip with optional parametr $limit of results.

MMap Commands

CommandSecuritySyntaxDescription
mmap3Syntax: .mmaps $subcommand Type .mmaps to see the list of possible subcommands or .help mmaps $subcommand to see info on subcommands
mmap loadedtiles3.mmap loadedtiles to show which tiles are currently loaded
mmap loc3.mmap loc to print on which tile one is
mmap path3.mmap path to calculate and show a path to current select unit
mmap stats3.mmap stats to show information about current state of mmaps
mmap testarea3.mmap testarea to calculate paths for all nearby npcs to player

Modify Commands

CommandSecuritySyntaxDescription
modify2.modify $subcommandType .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands
modify arenapoints2.modify arenapoints #valueAdd $amount arena points to the selected player.
modify bit2.modify bit #field #bitToggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
modify drunk2.modify drunk #valueSet drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
modify energy2.modify energy #energyModify the energy of the selected player. If no player is selected, modify your energy.
modify faction3.modify faction #factionid #flagid #npcflagid #dynamicflagidModify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
modify gender2.modify gender male/femaleChange gender of selected player.
modify honor2.modify honor $amountAdd $amount honor points to the selected player.
modify hp2.modify hp #newhpModify the hp of the selected player. If no player is selected, modify your hp.
modify mana2.modify mana #newmanaModify the mana of the selected player. If no player is selected, modify your mana.
modify money2.modify money #money.money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.
modify mount2.modify mount #id #speedSet CreatureDisplayID as #id and set speed to #speed value between 0.1 - 50.0
modify phase2.modify phase #phasemaskSelected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.
modify rage2.modify rage #newrageModify the rage of the selected player. If no player is selected, modify your rage.
modify reputation2`.modify reputation #repId (#repvalue$rankname [#delta])`
modify runicpower2.modify runicpower #newrunicpowerModify the runic power of the selected player. If no player is selected, modify your runic power.
modify scale2.modify scale #scaleModify size of the selected player or creature to “normal scale”*rate. If no player or creature is selected, modify your size. #rate may range from 0.1 to 10.
modify speed2.modify speed $speedtype #rateModify the running speed of the selected player to “normal base run speed”= 1. If no player is selected, modify your speed. $speedtypes may be fly, all, walk, backwalk, or swim. #rate may range from 0.1 to 50.
modify speed all2.modify aspeed #rateModify all speeds -run,swim,run back,swim back- of the selected player to “normalbase speed for this move type”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify speed backwalk2.modify speed backwalk #rateModify the speed of the selected player while running backwards to “normal walk back speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify speed fly2.modify speed fly #rateModify the flying speed of the selected player to “normal flying speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify speed swim2.modify speed swim #rateModify the swim speed of the selected player to “normal swim speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify speed walk2.modify speed bwalk #rateModify the speed of the selected player while running to “normal walk speed”*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify standstate2.modify standstate #emoteidChange the emote of your character while standing to #emoteid.
modify talentpoints2.modify talentpoints #amountSet free talent points for selected character or character’s pet. It will be reset to default expected at next levelup/login/quest reward.
modify spell4TODO

Morph Commands

CommandSecuritySyntaxDescription
morph1.morph $subcommandType .morph to see the list of possible subcommands or “.help morph” to see info on subcommands
morph mount1.morph mount #displayid - Change the selected target's mount's model ID to #displayid.
morph reset1.morph reset - Doesn't use any parameters to reset the selected target's model
morph target1.morph target #displayid - Change the selected target's current model id to #displayid.

NPC Commands

CommandSecuritySyntaxDescription
npc guid1.npc guidDisplays GUID, faction, NPC flags, Entry ID, Model ID for selected creature.
npc info1.npc infoDisplay a list of details for the selected creature. The list includes: - GUID, Faction, NPC flags, Entry ID, Model ID, - Level, - Health (current/maximum), - Field flags, dynamic flags, faction template, - Position information, - and the creature type, e.g. if the creature is a vendor.
npc2.npc $subcommandType .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands
npc tame2.npc tameCreates a player pet of the targeted creature.
npc textemote2.npc textemote #emoteidMake the selected creature to do textemote with an emote of id #emoteid.
npc whisper2.npc whisper #playername #textMake the selected npc whisper #text to #playername.
npc yell2.npc yell $messageMake selected creature yell specified message.
npc follow2.npc follow startSelected creature start follow you until death/fight/etc.
npc follow stop2.npc follow stopSelected creature (non pet) stop follow you.
npc say2.npc say $messageMake selected creature say specified message.
npc add3.npc add #creatureidSpawn a creature by the given template id of #creatureid.
npc add formation3.npc add formation $leaderAdd selected creature to a leader’s formation.
npc add item3.npc add item #itemId <#maxcount><#incrtime><#extendedcost>rAdd item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
npc add move3.npc add move #creature_guid [#waittime]Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
npc add temp3.npc add tempAdds temporary NPC, not saved to database.
npc delete3.npc delete [#guid]Delete creature with guid #guid (or the selected if no guid is provided)
npc delete item3.npc delete item #itemIdRemove item #itemid from item list of selected vendor.
npc move3.npc move [#creature_guid]Move the targeted creature spawn point to your coordinates.
npc near2.npc near #distanceReturns all database creature spawns in a given distance.
npc playemote2.npc playemote #emoteidMake the selected creature emote with an emote of id #emoteid.
npc set3.npc set $subcommandType .npc set to see the list of possible subcommands or .help npc set $subcommand to see info on subcommands.
npc set allowmove3.npc set allowmoveEnable or disable movement creatures in world. Not implemented.
npc set data3.npc set data $field $dataSets data for the selected creature. Used for testing Scripting
npc set entry3.npc set entry $entrySwitch selected creature with another entry from creature_template. - New creature.id value not saved to DB.
npc set faction original3.npc set faction originalRevert the temporal faction of the selected creature.
npc set faction permanent3.npc set faction permanent #factionidPermanently set the faction of the selected creature to #factionid.
npc set faction temp3.npc set faction temp #factionidTemporarily set the faction of the selected creature to #factionid.
npc set flag3.npc set flag #npcflagSet the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
npc set level3.npc set level #levelChange the level of the selected creature to #level. #level may range from 1 to (CONFIG_MAX_PLAYER_LEVEL) + 3.
npc set link3.npc set link $creatureGUIDLinks respawn of selected creature to the condition that $creatureGUID defined is alive.
npc set model3.npc set model #displayidChange the model id of the selected creature to #displayid.
npc set movetype3.npc set movetype [#creature_guid] stay/random/way [NODEL]Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn. Make sure you use NODEL, if you want to keep the waypoints.
npc set phase3.npc set phase #phasemaskSelected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..
npc set spawntime3.npc set spawntime #timeAdjust spawntime of selected creature to #time. #time: use a timestring like “10m30s”.
npc set wanderdistance3.npc set wanderdistance #distAdjust wander distance of selected creature to dist.

Pet Commands

CommandSecuritySyntaxDescription
pet2.pet $subcommandType .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands
pet create2.pet createCreates a pet of the selected creature.
pet learn2.pet learnLearn #spellid to pet.
pet unlearn2.pet unleanunLearn #spellid to pet.

Quest Commands

CommandSecuritySyntaxDescription
quest2.quest $subcommandType .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands
quest add2.quest add #quest_idAdd to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output.
quest complete2.quest complete #questidMark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
quest remove2.quest remove #quest_idSet quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
quest reward2.quest reward #questIdGrants quest reward to selected player and removes quest from his log (quest must be in completed state).

Reload Commands

CommandSecuritySyntaxDescription
reload3.reload $subcommandType .reload to see the list of possible subcommands or .help reload $subcommand to see info on subcommands
reload achievement_criteria_data3.reload achievement_criteria_dataReload achievement_criteria_data table.
reload achievement_reward3.reload achievement_rewardReload achievement_reward table.
reload achievement_reward_locale3.reload achievement_reward_localeReload achievement_reward_locale table.
reload acore_string3.reload acore_stringReload acore_string table.
reload all3.reload allReload all tables with reload support added and that can be safe reloaded.
reload all achievement3.reload all achievementReload achievement_reward, achievement_criteria_data tables.
reload all area3.reload all areaReload areatrigger_teleport, areatrigger_tavern, game_graveyard_zone tables.
reload all gossips3.reload all gossipsReload gossip_menu, gossip_menu_option, gossip_scripts, points_of_interest tables.
reload all item3.reload all itemReload page_text, item_enchantment_table tables.
reload all locales3.reload all localesReload all locales_* tables with reload support added and that can be safe reloaded.
reload all loot3.reload all lootReload all *_loot_template tables. This can be slow operation with lags for server run.
reload all npc3.reload all npcReload npc_option, npc_trainer, npc vendor, points of interest tables.
reload all quest3.reload all questReload all quest related tables if reload support added for this table and this table can be safe reloaded.
reload all scripts3.reload all scriptsReload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables.
reload all spell3.reload all spellReload all spell_* tables with reload support added and that can be safe reloaded.
reload areatrigger_involvedrelation3.reload areatrigger_involvedrelationReload areatrigger_involvedrelation table.
reload areatrigger_tavern3.reload areatrigger_tavernReload areatrigger_tavern table.
reload areatrigger_teleport3.reload areatrigger_teleportReload areatrigger_teleport table.
reload auctions3.reload auctionsReload dynamic data tables from the database.
reload autobroadcast3.reload autobroadcastReload autobroadcast table.
reload battleground_template3.reload battleground_templateReload Battleground Templates.
reload broadcast_text3.reload broadcast_textReload broadcast_text table.
reload command3.reload commandReload command table.
reload conditions3Reload conditions table.
reload config3.reload configReload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.
reload creature_linked_respawn3.reload creature_linked_respawnReload creature_linked_respawn table.
reload creature_loot_template3.reload creature_loot_templateReload creature_loot_template table.
reload creature_movement_override3.reload creature_movement_overrideReload creature_movement_override table.
reload creature_onkill_reputation3.reload creature_onkill_reputationReload creature_onkill_reputation table.
reload creature_questender3.reload creature_questenderReload creature_questender table.
reload creature_queststarter3.reload creature_queststarterReload creature_queststarter table.
reload creature_template3.reload creature_template $entryReload the specified creature’s template.
reload creature_template_locale3.reload creature_template_localeReload creature_template_locale table.
reload creature_text3.reload creature_textReload creature_text table.
reload creature_text_locale3.reload creature_text_localeReload creature_text_locale Table.
reload disables3.reload disablesReload disables table.
reload disenchant_loot_template3.reload disenchant_loot_templateReload disenchant_loot_template table.
reload dungeon_access_requirements3.reload dungeon_access_requirementsReload dungeon_access_requirements table.
reload dungeon_access_template3.reload dungeon_access_templateReload dungeon_access_template table.
reload event_scripts3.reload event_scriptsReload event_scripts table.
reload fishing_loot_template3.reload fishing_loot_templateReload fishing_loot_template table.
reload game_event_npc_vendor3.reload game_event_npc_vendorReload game_event_npc_vendor table.
reload game_graveyard3.reload game_graveyardReload game_graveyard table.
reload game_tele3.reload game_teleReload game_tele table.
reload gameobject_loot_template3.reload gameobject_loot_templateReload gameobject_loot_template table.
reload gameobject_questender3.reload gameobject_questender\nReload gameobject_questender table.
reload gameobject_queststarter3.reload gameobject_queststarterReload gameobject_queststarter table.
reload gameobject_template_locale3.reload gameobject_template_localeReload gameobject_template_locale table.
reload gm_tickets3.reload gm_ticketsReload gm_tickets table.
reload gossip_menu3.reload gossip_menuReload gossip_menu table.
reload gossip_menu_option3.reload gossip_menu_optionReload gossip_menu_option table.
reload gossip_menu_option_locale3.reload gossip_menu_option_localeReload gossip_menu_option_locale table.
reload graveyard_zone3.reload graveyard_zone
reload item_enchantment_template3.reload item_enchantment_templateReload item_enchantment_template table.
reload item_loot_template3.reload item_loot_templateReload item_loot_template table.
reload item_set_name_locale3.reload item_set_name_localeReload item_set_name_locale table.
reload item_set_names3.reload item_set_namesReload item_set_names table.
reload item_template_locale3.reload item_template_localeReload item_template_locale table.
reload lfg_dungeon_rewards3.reload lfg_dungeon_rewardsReload lfg_dungeon_rewards table.
reload mail_level_reward3.reload mail_level_rewardReload mail_level_reward table.
reload mail_loot_template3.reload quest_mail_loot_templateReload quest_mail_loot_template table.
reload mail_server_template3.reload mail_server_templateReload server_mail_template table.
reload milling_loot_template3.reload milling_loot_templateReload milling_loot_template table.
reload module_string3.reload module_string
reload motd3.reload motdReload motd table.
reload npc_spellclick_spells3.reload npc_spellclick_spellsReload npc_spellclick_spells table.
reload npc_text_locale3.reload npc_text_localeReload npc_text_locale table.
reload npc_trainer3.reload npc_trainerReload npc_trainer table.
reload npc_vendor3.reload npc_vendorReload npc_vendor table.
reload page_text3.reload page_textReload page_text table. You need to delete your client cache or change the cache number in the config in order for your players see the changes.
reload page_text_locale3.reload page_text_localeReload page_text_locale table. You need to delete your client cache or change the cache number in config in order for your players see the changes.
reload pickpocketing_loot_template3.reload pickpocketing_loot_templateReload pickpocketing_loot_template table.
reload player_loot_template3.reload player_loot_templateReload player_loot_template table.
reload points_of_interest3.reload points_of_interestReload points_of_interest table.
reload points_of_interest_locale3.reload points_of_interest_localeReload points_of_interest_locale table.
reload prospecting_loot_template3.reload prospecting_loot_templateReload prospecting_loot_template table.
reload quest_greeting3.reload quest_greetingReload quest_greeting table.
reload quest_poi3.reload quest_poiReload quest_poi table.
reload quest_template3.reload quest_templateReload quest_template table.
reload quest_template_locale3.reload quest_template_localeReload quest_template_locale table.
reload reference_loot_template3.reload reference_loot_templateReload reference_loot_template table.
reload reserved_name3.reload reserved_nameReload reserved_name table.
reload skill_discovery_template3.reload skill_discovery_templateReload skill_discovery_template table.
reload skill_extra_item_template3.reload skill_extra_item_templateReload skill_extra_item_template table.
reload skill_fishing_base_level3.reload skill_fishing_base_levelReload skill_fishing_base_level table.
reload skinning_loot_template3.reload skinning_loot_templateReload skinning_loot_template table.
reload smart_scripts3.reload smart_scriptsReload smart_scripts table.
reload spell_area3.reload spell_areaReload spell_area table.
reload spell_bonus_data3.reload spell_bonus_dataReload spell_bonus_data table.
reload spell_group3.reload spell_groupReload spell_group table.
reload spell_group_stack_rules3.reload spell_groupReload spell_group_stack_rules table.
reload spell_linked_spell3Usage: .reload spell_linked_spellReloads the spell_linked_spell DB table.
reload spell_loot_template3.reload spell_loot_templateReload spell_loot_template table.
reload spell_pet_auras3.reload spell_pet_aurasReload spell_pet_auras table.
reload spell_proc3.reload spell_procReload spell_proc table.
reload spell_proc_event3.reload spell_proc_eventReload spell_proc_event table.
reload spell_required3.reload spell_requiredReload spell_required table.
reload spell_scripts3.reload spell_scriptsReload spell_scripts table.
reload spell_target_position3.reload spell_target_positionReload spell_target_position table.
reload spell_threats3.reload spell_threatsReload spell_threats table.
reload vehicle_accessory3.reload vehicle_accessoryReloads GUID-based vehicle accessory definitions from the database.
reload vehicle_template_accessory3.reload vehicle_template_accessoryReloads entry-based vehicle accessory definitions from the database.
reload waypoint_data3.reload waypoint_data will reload waypoint_data table.
reload waypoint_scripts3.reload waypoint_scriptsReload waypoint_scripts table.

Reset Commands

CommandSecuritySyntaxDescription
reset3.reset $subcommandType .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands
reset honor3.reset honor [Playername]Reset all honor data for targeted character.
reset items3.reset items equipped/bags/bank/keyring/currency/vendor_buyback/all/allbags #playernameDelete items in the player inventory (equipped, bank, bags etc…) depending on the chosen option. #playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player.
reset items all3.reset items all #playernameDelete all items in the selected player’s inventory (equipped, in bags, in bank, in keyring, in currency list and in vendor buy back tab). #playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player.
reset items allbags3.reset items allbags #playernameDelete all items in the selected player’s inventory (equipped, in bags, in bank, in keyring, in currency list and in vendor buy back tab) This command also deletes the bags. #playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player.
reset items bags3.reset items bags #playernameDelete all items in the selected player’s bags. #playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player.
reset items bank3.reset items bank #playernameDelete all items in the selected player’s bank. #playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player.
reset items currency3.reset items currency #playernameDelete all items in the selected player’s currencies list. #playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player.
reset items equipped3.reset items equipped #playernameDelete all items equipped on the target player. #playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player.
reset items keyring3.reset items keyring #playernameDelete all items in the selected player’s keyring. #playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player.
reset items vendor_buyback3.reset items vendor_buyback #playernameDelete all items in the selected player’s vendor buyback tab. #playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player.
reset level3.reset level [Playername]Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
reset spells3.reset spells [Playername]Removes all non-original spells from spellbook. . Playername can be name of offline character.
reset stats3.reset stats [Playername]Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
reset talents3.reset talents [Playername]Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character’s pets if any.
reset achievements4.reset achievements [$playername]Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.
reset all4.reset all spells.reset all talents Request reset spells or talents (including talents for all character’s pets if any) at next login each existed character.

Send Commands

CommandSecuritySyntaxDescription
send2send $subcommandType .send to see a list of possible subcommands or .help send $subcommand to see info on the subcommand.
send items2.send items #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]Send a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.
send mail2.send mail #playername "#subject" "#text"Send a mail to a player. Subject and mail text must be in "".
send money2.send money #playername "#subject" "#text" #moneySend mail with money to a player. Subject and mail text must be in "".
send message3.send message $playername $messageSend screen message to player from ADMINISTRATOR.

Server Commands

CommandSecuritySyntaxDescription
server info0.server infoDisplay server version and the number of connected players.
server motd0.server motdShow server Message of the day.
server corpses2.server corpsesTriggering corpses expire check in world.
server3.server $subcommandType .server to see the list of possible subcommands or .help server $subcommand to see info on subcommands
server debug3.server debugShows detailed information about the server setup, useful when reporting a bug.
server idlerestart cancel3.server idlerestart cancelCancel the restart/shutdown timer if any.
server idleshutdown cancel3.server idleshutdown cancelCancel the restart/shutdown timer if any.
server restart3.server restart #delayRestart the server after #delay. Use #exist_code or 2 as program exist code. #delay: use a timestring like “1h15m30s”.
server restart cancel3.server restart cancelCancel the restart/shutdown timer if any.
server set motd3.server set motd Optional($realmId) Optional($locale)$MOTD Set server Message of the day for the specified $realmId. If $realmId is not provided it will update for the current realm. Use $realmId -1 to set motd for all realms. If $locale is not provided enUS will be used.
server shutdown3.server shutdown #delay [#exit_code]Shut the server down after #delay. Use #exit_code or 0 as program exit code. #delay: use a timestring like “1h15m30s”.
server shutdown cancel3.server shutdown cancelCancel the restart/shutdown timer if any.
server exit4.server exitTerminate trinity-core NOW. Exit code 0.
server idlerestart4.server idlerestart #delayRestart the server after #delay if no active connections are present (no players). Use #exist_code or 2 as program exist code. #delay: use a timestring like “1h15m30s”.
server idleshutdown4.server idleshutdown #delay [#exist_code]Shut the server down after #delay if no active connections are present (no players). Use #exist_code or 0 as program exist code. #delay: use a timestring like “1h15m30s”.
server set closed4server set closed on/offSets whether the world accepts new client connectsions.
server set loglevel4.server set loglevel $facility $name $loglevel. $facility can take the values: appender (a) or logger (l). $loglevel can take the values: disabled (0),trace (1), debug (2), info (3), warn (4), error (5) or fatal (6)

Spect Commands

CommandSecuritySyntaxDescription
spect0.spect $subcommandType .spect to see the list of possible subcommands or .help spect $subcommand to see info on subcommands.
spect leave0.spect leaveLeave an arena you are spectating.
spect reset0.spect resetReset various values related to spectating.
spect spectate0.spect spectate #nameBegin spectating the given player.
spect version0.spect version #versionVerify addon version for arena spectating.
spect watch0.spect watch #nameBegin watching the given player.

Teleport Commands

CommandSecuritySyntaxDescription
teleport1.teleport #locationTeleport player to a given location.
teleport group2.teleport group#locationTeleport a selected player and his group members to a given location.
teleport name2.teleport name [#playername] #locationTeleport the given character to a given location. Character can be offline. To teleport to homebind, set #location to “$home” (without quotes).
teleport name npc guid2.teleport name id #playername #creatureSpawnIdTeleport the given character to creature with spawn id #creatureSpawnId. Character can be offline.
teleport name npc id2.teleport name id #playername #creatureIdTeleport the given character to first found creature with id #creatureId. Character can be offline.
teleport name npc name2.teleport name id #playername #creatureNameTeleport the given character to first found creature with name (must match exactly) #creatureName. Character can be offline.
teleport add3.teleport add $nameAdd current your position to .teleport command target locations list with name $name.
teleport del3.teleport del $nameRemove location with name $name for .teleport command locations list.

Ticket Commands

CommandSecuritySyntaxDescription
ticket2.ticket $subcommandType .ticket to see the list of possible subcommands or .help ticket $subcommand to see info on subcommands
ticket assign2Usage: .ticket assign $ticketid $gmname.Assigns the specified ticket to the specified Game Master.
ticket close2Usage: .ticket close $ticketid.Closes the specified ticket. Does not delete permanently.
ticket closedlist2Displays a list of closed GM tickets.
ticket comment2Usage: .ticket comment $ticketid $comment.Allows the adding or modifying of a comment to the specified ticket.
ticket complete2.ticket complete #ticketIDMark a ticket of the given ID as complete.
ticket unassign2Usage: .ticket unassign $ticketid.Unassigns the specified ticket from the current assigned Game Master.
ticket viewid2Usage: .ticket viewid $ticketid.Returns details about specified ticket. Ticket must be open and not deleted.
ticket viewname2Usage: .ticket viewname $creatorname.Returns details about specified ticket. Ticket must be open and not deleted.
ticket escalate2.ticket escalate #ticketIDAdd a ticket of the given ID to the escalation queue.
ticket escalatedlist2.ticket escalatedlistReturn all open tickets in the escalation queue.
ticket list2Displays a list of open GM tickets.
ticket onlinelist2Displays a list of open GM tickets whose owner is online.
ticket response2.ticket response $subcommandType .ticket response to see the list of possible subcommands or .help ticket response $subcommand to see info on subcommands.
ticket response append2Add a responseSyntax: ticket response append $ticketId $response
ticket response appendln2Add a response to a new line.Syntax: ticket response appendln $ticketId $response
ticket response delete2Delete a ticket responseSyntax: ticket response delete $ticketId
ticket response show2Show a ticket responseSyntax: ticket response show $ticketId
ticket delete3Usage: .ticket delete $ticketid.Deletes the specified ticket permanently. Ticket must be closed first.
ticket togglesystem3.ticket togglesystemToggle whether tickets are allowed or disallowed.
ticket reset4.ticket resetRemoves all closed tickets and resets the counter, if no pending open tickets are existing.

Titles Commands

CommandSecuritySyntaxDescription
titles2.titles $subcommandType .titles to see the list of possible subcommands or .help titles $subcommand to see info on subcommands.
titles add2.titles add #titleAdd title #title (id or shift-link) to known titles list for selected player.
titles current2.titles current #titleSet title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.
titles remove2.titles remove #titleRemove title #title (id or shift-link) from known titles list for selected player.
titles set2.titles set $subcommandType .titles set to see the list of possible subcommands or .help titles set $subcommand to see info on subcommands.
titles set mask2.titles set mask #maskAllows user to use all titles from #mask. #mask=0 disables the title-choose-field

World State Commands

CommandSecuritySyntaxDescription
worldstate sunsreach gate3.worldstate sunsreach gate <gate>.Sets the phase of Sunwell Plateau Gate. Valid values are: 0: All Gates Closed 1: Gate 1 Agamath Open 2: Gate 2 Rohendar Open 3: Gate 3 Archonisus Open.
worldstate sunsreach phase3.worldstate sunsreach phase <value>.Sets the phase of Sun’s Reach. Valid values are: 0: Staging Area 1: Sanctum 2: Armory 3: Harbor.
worldstate sunsreach subphase3.worldstate sunsreach subphase <mask>.Sets the subphase mask of Sun’s Reach. Valid values are: 1: Portal 2: Anvil 4: Alchemy Lab 8: Monument 15: All.

WP Commands

CommandSecuritySyntaxDescription
wp3wp $subcommandType .wp to see a list of possible subcommands or .help wp $subcommand to see info on the subcommand.
wp add3.wp addAdd a waypoint for the selected creature at your current position.
wp event3.wp event $subcommandType .path event to see the list of possible subcommands or .help path event $subcommand to see info on subcommands.
wp load3.wp load $pathidLoad pathid number for selected creature. Creature must have no waypoint data.
wp modify3
wp reload3.wp reload $pathidLoad path changes ingame - IMPORTANT: must be applied first for new paths before .wp load #pathid
wp show3.wp show $optionOptions: on $pathid (or selected creature with loaded path) - Show path off - Hide path info $selected_waypoint - Show info for selected waypoint.
wp unload3.wp unloadUnload path for selected creature.
wpgps3.wpgpsOutput current position to sql developer log as partial SQL query to be used in pathing (formated for waypoint_data table). Use .wpgps sai for waypoint (SAI) table format.

Help


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